// TOWN SPECIAL ENCOUNTERS
//    Town 139: Porter's Retreat

beginzonescript;

variables;

short im_hostile = 0;
short max_crime = 200;
short last_abil;
short counter = 0;
short set_ter = 0;

body;

beginstate INIT_STATE;
	last_abil = get_current_tick();

//	set_name(,);
//	add_range_to_group(,,groupn);

	set_personality_name(2780,"Elise");
	set_personality_name(2781,"Kendrick");
	set_personality_name(2782,"Jen");

	set_crime_tolerance(max_crime);

	break;

beginstate EXIT_STATE;
break;

beginstate START_STATE;
	if (get_ran(1,0,100) < 10)
		give_char_text_bubble(13906,"What do you need?");
	if (get_ran(1,0,100) < 10)
		give_char_text_bubble(13906,"Enemies everywhere.");
	if (get_ran(1,0,100) < 10)
		give_char_text_bubble(13906,"We have rooms.");
	if (get_ran(1,0,100) < 10)
		give_char_text_bubble(13906,"We have ale.");
	if (get_ran(1,0,100) < 10)
		give_char_text_bubble(13906,"(Shudder.)");
	if (get_ran(1,0,100) < 10)
		give_char_text_bubble(13907,"I'm doing a survey.");	
	if (get_ran(1,0,100) < 10)
		give_char_text_bubble(13907,"The roads are harsh.");	
	if (get_ran(1,0,100) < 10)
		give_char_text_bubble(13907,"I make maps.");	
	if (get_ran(1,0,100) < 10)
		give_char_text_bubble(13907,"The roads are confusing.");	
	if (get_ran(1,0,100) < 10)
		give_char_text_bubble(13908,"Shhhh.");
	if (get_ran(1,0,100) < 10)
		give_char_text_bubble(13908,"(Sip.)");
	if (get_ran(1,0,100) < 10)
		give_char_text_bubble(13908,"Leave me alone.");

break;

beginstate 10;
break;

beginstate 11;
break;

beginstate 12;
break;

beginstate 13;
break;

beginstate 14;
break;

//	print_str("");
//	set_terrain_string_range("",1);
//	set_terrain_string_range("The sign says - .",1);

